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La future mise à jour de Dragon Ball FighterZ se détaille

Dragon-Ball-FighterZ-Son-Goku-Super-Saiyan

Bandai Namco a récemment dévoilé ses plans pour l’avenir en ce qui concerne le suivi et le support de Dragon Ball FighterZ sur Xbox One. L’éditeur précise aujourd’hui le contenu de la prochaine mise à jour qui ne devrait pas tarder à être déployée sur vos consoles. Outre des ajustements concernant l’ensemble des modes de jeu, on note surtout la correction des nombreux bugs qui rendaient les joueurs invisibles lorsqu’ils effectuaient certaines actions.

Rien de bien révolutionnaire concernant les modes de jeu mais des ajouts qui améliorent encore un tantinet le plaisir à aller se fighter tel que nous l’a appris Fab! dans son test que vous pouvez retrouver ici. Les détails de la mise à jour sont disponibles ci-dessous dans un anglais très compréhensible pour le commun des mortels.

MODES –
PARTY MATCH: Added the Party Match feature which enables automatic match-up with 5 other players to play a Party Match.

REPLAY CHANNEL: Expanded Replay Channel functions (added « Followed Player Channel » and « Search Channel ») – Previous replay data will be deleted

RANKED MATCH / CASUAL MATCH: Added controller vibration to indicate when an opponent has been found

ARCADE MODE: Added « Return to Character Selection » and « Return to Course Selection » after completing a course

TRAINING MODE: Fixed a bug that shows the Dragon Balls collection animation while options were set on « Do not display »

TRAINING MODE: Fixed a bug that made the Assist Gauge recover when player guards continuously

BATTLE TUTORIAL: Fixed a bug that prevented the UI to be displayed properly when player passes the objective right after the beginning of the match

CHARACTERS –
GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black’s Special Move  » The Work of a God  » was used after an Ultimate Z Change

ANDROID 21: Fixed bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage

ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage

FRIEZA: Fixed a bug that prevents Frieza to properly use « You Must Die by My Hand! » when lying on the ground after his Golden Frieza transformation

HIT: Fixed a bug that prevents the « Super Ghost Kamikaze Attack » effect to disappear when used during Ultimate Z Change and Hit’s Meteor Special Attack

HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit’s « I Keep Improving » attack

TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien’s attack « Farewell, Tien… »

CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing « Powerful Energy Wave »

MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu’s « Standing Light – Follow Up 2 » and the opponent’s Super Dash hit simultaneously

ANDROID 18: Fixed a bug of voice/mouth synchronization when special dialogues are played against Piccolo and Vegeta

OTHER FEATURES –
SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron

SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle

DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush

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